Matt Golden
Jul 21, 2013
Three years ago, Despicable Me launched Illumination Entertainment and announced Universal Studios as a viable player in the animation game (only Disney/Pixar and DreamWorks used to show up to these box-office battles). The film wasn't even the only supervillain animation to hit the theaters that year, but it did one-up its rival Megamind both in critical acclaim and commercial success. Now, the original film's creative team returns with Despicable Me 2, continuing the adventures of former supervillain-cum-adopted father Gru, his precocious daughters Margo, Edith, and Agnes, and his little, yellow, nonsense-spouting minions. Following closely on the first film's heels (this film gratifyingly puts a premium on continuity), the now-retired Gru is settling into his new paternal role, and while the spikier parts of his personality remain, he's reshaped himself into an adoring father and potential purveyor of jams (and jellies). When an evil plot threatens the globe, however, Gru finds himself pulled back into the supervillain game by the Anti-Villain League, who've recruited him to be the hero, an ersatz spy who knows how the mystery bad guy thinks. One earnest and delightfully over


























